DRM in the Media and Entertainment Market, 2026-2030 & 2035

DRM in the Media and Entertainment Market, 2026-2030 & 2035

Company Logo Opportunities lie in cloud-based DRM, multi-device protection, and strategic collaborations Digital Rights Management in Media and Entertainment Market Digital Rights Management in Media and Entertainment Market · GlobeNewswire Inc. Dublin, April 01, 2026 (GLOBE NEWSWIRE) — The “Digital Rights Management in Media and Entertainment Market Report 2026” has been added to ResearchAndMarkets.com’s offering….

What Is Changing in Digital Entertainment and Why It Matters in 2026

What Is Changing in Digital Entertainment and Why It Matters in 2026

Digital entertainment now touches nearly every hour of daily life. Analysts report that the average person still spends about six hours a day on media and entertainment, but the variety of options at that time is expanding rapidly. Traditional TV is giving way to an explosion of streaming services, social video platforms, and interactive content….

Consumer Spending Shifts: Entertainment, Mobile Gaming and Digital Leisure Trends

Consumer Spending Shifts: Entertainment, Mobile Gaming and Digital Leisure Trends

If you talk to anyone working in media, gaming, or digital platforms right now, you’ll hear the same thing: consumers are not spending less on entertainment. They are just spending differently. The shift has been gradual but undeniable. What used to be occasional purchases has become continuous digital participation. The industry did not wake up…

Global Games Show Abu Dhabi 2025 Concludes as a Landmark Platform Shaping the Future of Gaming, Web3, and Interactive Entertainment

Global Games Show Abu Dhabi 2025 Concludes as a Landmark Platform Shaping the Future of Gaming, Web3, and Interactive Entertainment

Abu Dhabi, UAE – Spanning December 10th-11th, the Global Games Show Abu Dhabi 2025, produced by VAP Group and co-hosted by Abu Dhabi Gaming, concluded successfully on a high note. It has become a major landmark within the world of gaming, Web3, esports, AI, immersive technologies, and interactive entertainment. By bringing together 5000+ attendees, 100+…

Adobe is developing “IP-safe” AI models for the entertainment industry

Adobe is developing “IP-safe” AI models for the entertainment industry

Timed to this year’s Sundance Film Festival, Adobe has announced that it is working with a number of studios, directors, and talent agencies to develop “private, IP-safe” Firefly Foundry gen AI “omni-models.” According to the company, Firefly Foundry models are meant to “accelerate creativity without eroding ownership or creative intent” while generating different kinds of…

How Web3 Platforms Are Expanding Utility Across NFTs, DeFi, Digital Entertainment

How Web3 Platforms Are Expanding Utility Across NFTs, DeFi, Digital Entertainment

Web3 development has accelerated through 2025 as platforms look beyond speculative trading and focus on practical utility. Projects that once revolved around simple NFT drops are now rolling out features tied to identity, access, and interoperable assets. This shift is shaping how users engage with blockchain networks heading into 2026. Cross‑border digital services have become…